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Books with author Edward Packard

  • Fire On Ice

    Edward Packard

    Paperback (Skylark, Dec. 1, 1997)
    You've just moved to a little town in Massachusetts where ice hockey is life. That's fine with you, because hockey is your favorite sport. However, if you go out for the school team, you'll have to do time on the second-rate B-team before graduating to the real action. You're not sure you have the patience for that. Especially when you find out about the Raiders. They're a renegade team coached by an ex-pro hockey player. Which team should you go out for?
    R
  • Deadwood City

    Edward Packard

    Mass Market Paperback (Bantam Books, Jan. 1, 1980)
    By following the instructions at the bottom of each page, the reader can have several different adventures in the Old West.
  • CAVE OF TIME #1

    Edward Packard

    Mass Market Paperback (Bantam, Aug. 1, 1982)
    Book by Packard, Edward
  • Spy Trap

    Edward Packard

    Paperback (Bantam, Aug. 1, 1982)
    By making the correct decisions, the reader assists the Special Intelligence Group in rescuing a marine scientist and recovering a whale song tape from the clutches of the KGB.
    O
  • Help! You're Shrinking

    Edward Packard

    Paperback (Yearling, March 1, 1983)
    Packard, Edward
    V
  • Ghost Hunter

    Edward Packard

    Paperback (Skylark, Dec. 1, 1985)
    The reader, a famous detective, takes up a career as a ghost hunter and encounters the spirit of Harlowe Thrombey, in a multiple-ending, haunted adventure
    T
  • Dinosaur Island

    Edward Packard

    Mass Market Paperback (Bantam Books, July 1, 1993)
    Shipwrecked on a mysterious island, the reader discovers that the eccentric owner of the island plans to create dinosaurs from DNA samples, and the reader must warn the world about the deadly plan. Original.
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  • Choose Your Own Adventure: Supercomputer

    Edward Packard

    Paperback (Bantam, March 15, 1984)
    A few scenarios are screwed up a bit as Packard missed keeping the continuity of flow when you choose to call Dr. Hopstern and wait for him. When you wait for Dr. Hopstern directly, then you call a friend Dr. Vivaldi who ends up offering for you to go with her and your computer, Conrad, to either a cryptological trip to France or a dolpin trip to Hawaii. When you choose to take either of these trips, there's no indication of your cancellation of the service call or any mentioning of Dr. Hopstern even looking for you. Maybe Packard figured this wasn't important, but it is important enough to mention because otherwise you lose some of the flow of the story and it sounds more contrived. This book will need to be changed if it were rereleased now like some of the other Choose Your Own Adventures recently because it mentions going to Russia as a possibility implying that we still have problems with Russia specifically when it would be better aimed for writing about Iraq, or possibly even North Korea or China. It is less likely that Packard may be interested in republishing his books as he seems to have sold his rights to R.A. Montgomery, who came out with a movie for this series, which was a great idea. I do not like how R.A. Montgomery started renumbering the books when they are the same stories he used in the old series. Like book #1 is by him now instead of the Cave of Time by Packard. Also, the books I've read by Montgomery just don't seem to be as flowing or creative as the Packard ones I've read. Other possibilities in this book include becoming a millionaire or billionaire (makes you wonder if Jay Leibold of Choose Your Own Adventure #96 got his idea from this maybe even though it's pretty practical to come up with it on your own), travel to Butea or in a hot air balloon, fly with NASA to explore new worlds, capture some high time crooks, or even say goodbye to your supercomputer.
  • The War Between the Twins

    Edward Packard

    Paperback (Sweet Valley, March 1, 1990)
    Jessica Wakefield has written an aritcle about the Unicorn Club for the class newspaper, The Sweet Valley Sixers. As its editor, her twin sister, Elizabeth, has promised to run the article in the very next issue. But when Elizabeth has to take Jessica's article out at the last minute, Jessica is furious!Jessica and her fellow Unicorns decide to teach Elizabeth a lesson by starting their own paper, The Unicorn News. Before long, it's clear that Sweet Valley Middle School isn't big enough for two newspapers, and Jessica's begins to take the lead. Will Elizabeth's beloved Sixers be able to hold its own against the sensational news that the Unicorns print?
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  • NIGHT OF THE WEREWOLF

    Edward Packard

    Paperback (Skylark, March 1, 1995)
    A series aimed at young horror enthusiasts challenges them to investigate rumors of a werewolf while making the decisions that lead to the discovery of the deadly monster's true identity. Original.
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  • Sugarcane Island

    Edward Packard

    Mass Market Paperback (Pocket Books, March 15, 1978)
    None
  • Supercomputer #39

    Edward Packard

    Paperback (Skylark, Nov. 1, 1984)
    Supercomputer is number 39 in a series of "choose your own adventure" books where readers can decide which path to take to arrive at the end of the story. Supercomputer has 22 possible endings. In the book you've won a computer programming contest. now you're the lucky new owner of a Genecomp A1 32 computer named Conrad. You read the operating instructions carefully and turn on the power. Suddenly Conrad begins to talk. He already knows everything about you! your new supercomputer is a genius. You can do almost anything with him. If you ask Conrad to help you make a million dollars, turn to page 4. If you ask him to help prevent war, turn to page 14. But be careful. There are dangerous people who will stop at nothing to get their hands on Conrad. You might end up lost in outer space, escaping a revolution in a hot air balloon, or receiving a brain implant that could turn in into another Einstein! What happens next in the story? it all depends on the choices you make. how does the story end? Only you can find out. The best part is that you can keep reading and rereading until you have had not one, but many incredibly daring experiences. (taken from the back of the book).